

This is certainly a section that reminded me more of recent Sonic titles, but it never felt bad or like it was thrown together.Įssentially, for a large chunk of the level, you’re sliding downhill on a skateboard/snowboard. Modern Sonic’s level is a completely different kettle of fish, with it mostly being a downhill race against a different truck, this time armed with buzz-saws and looking faintly like a half transformed Optimus Prime as if it got the weaponry out and then gave up on actually becoming a robot. It also features a few quick switches into a fully 3D view as a truck chases you down and you turn around corners to link up the platforming sections. It may be a new level, but everything in it still feels close to the Sonic of memory and you won’t be left scratching your head as to why it was included.
SONIC GENERATIONS 2D DEMO GAME SERIES
Jumping over and through scaffolding feels true to the series and fresh at the same time. With Classic Sonic you’ll play through a variety of platforming sections set largely in construction zones. Back at E3 Alex saw the levels from Green Hill Zone so I won’t focus on them too much, I only want to say that they were brilliant and both interpretations of the level felt fantastic and true to the original.Īs for the San Francisco styled zone (the name wasn’t on display) it’s quite simply brilliant. In each of these zones one level was for Classic Sonic, and the other was for his modern incarnation. The version of the game I saw, which I was told was still not close to the final code, contained four levels, two in Green Hill Zone and two in a stylized version of San Francisco. However, looking back at it in comparison to what I played it seems clear that Sonic Team were forced to get something out in time for the 20th Anniversary celebrations that Sega had planned never mind the fact that it might well tarnish the game when it actually came to be released. Yes, the demo was broken, we all know that.
